Epok Engine

EPOK RUNTIME

namespace epok::bp

16 types, 43 functions and 3 data symbols.

Types

BreakpointStruct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.StructClassIdType alias declared by the blueprint-spawn module for compiled Blueprint execution and object interaction.Type aliasContinuationStruct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.StructContinuationsGenerated functions store their live variables in their own bounded frame slots, addressed by `node` (a compiler-assigned continuation/frame identifier).Class templateDebuggerCooperative execution gate, not a busy wait or platform trap.Class templatePlaybackResultEnum declared by the playback-types module for the playback types module.EnumPlaybackSnapshotStruct declared by the playback-types module for the playback types module.StructPlaybackSubscriptionA repeating marker listener lives in its graph frame, using the same external continuation slot as Delay/Wait.StructPlaybackWaitCaptured in the graph's existing latent frame.StructTimelineOne scalar track per object.Class templateTimelineKeyStruct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.StructTimelineSampleStruct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.StructTraceStruct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.StructTraceKindEnum declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.EnumTraceRingClass template declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.Class templateVectorClass template declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.Class template

Functions

actor_entityLegacy slot behind the actor's root scene component.Functionactor_handleBlueprint node ABI handle for the actor's legacy slot.Functionactor_transformPerforms `actor transform` as part of compiled Blueprint execution and object interaction.FunctionaddAdds add as part of compiled Blueprint execution and object interaction.Functionasset_indexPerforms `asset index` as part of compiled Blueprint execution and object interaction.Functionclass_is_aPerforms `class is a` as part of compiled Blueprint execution and object interaction.Functioncomponent_entityPerforms `component entity` as part of compiled Blueprint execution and object interaction.Functioncomponent_handlePerforms `component handle` as part of compiled Blueprint execution and object interaction.Functioncomponent_ownerOwning actor of a component, and its handle/slot, for Component-family Blueprints.Functioncomponent_owner_idPerforms `component owner id` as part of compiled Blueprint execution and object interaction.Functioncomponent_transformPerforms `component transform` as part of compiled Blueprint execution and object interaction.Functiondata_handlePerforms `data handle` as part of compiled Blueprint execution and object interaction.FunctiondivPerforms `div` as part of compiled Blueprint execution and object interaction.Functionfind_classFinds class as part of compiled Blueprint execution and object interaction.Functionfrom_intPerforms `from int` as part of compiled Blueprint execution and object interaction.FunctioniaddPerforms `iadd` as part of compiled Blueprint execution and object interaction.FunctionidivPerforms `idiv` as part of compiled Blueprint execution and object interaction.FunctionimodPerforms `imod` as part of compiled Blueprint execution and object interaction.FunctionimulPerforms `imul` as part of compiled Blueprint execution and object interaction.FunctionincrementPerforms `increment` as part of compiled Blueprint execution and object interaction.FunctioninegPerforms `ineg` as part of compiled Blueprint execution and object interaction.FunctioninterpolatePerforms `interpolate` as part of compiled Blueprint execution and object interaction.Functionis_aReports whether a as part of compiled Blueprint execution and object interaction.FunctionisubReports whether ub as part of compiled Blueprint execution and object interaction.FunctionmulPerforms `mul` as part of compiled Blueprint execution and object interaction.FunctionnegPerforms `neg` as part of compiled Blueprint execution and object interaction.FunctionobjectPerforms `object` as part of compiled Blueprint execution and object interaction.Functionobject_dataPerforms `object data` as part of compiled Blueprint execution and object interaction.Functionobject_transform_fallbackTransform alias target.Functionobserve_playbackPerforms `observe playback` as part of the playback types module.Functionowner_actorPerforms `owner actor` as part of compiled Blueprint execution and object interaction.Functionroot_componentPerforms `root component` as part of compiled Blueprint execution and object interaction.Function templatesame_ownerPerforms `same owner` as part of compiled Blueprint execution and object interaction.FunctionsaturateBlueprint arithmetic saturates, divides by zero to zero, and rounds division toward zero.Functionspawn_actorBounded actor spawn for the SpawnActor node.FunctionsubPerforms `sub` as part of compiled Blueprint execution and object interaction.Functionto_intPerforms `to int` as part of compiled Blueprint execution and object interaction.FunctiontracePerforms `trace` as part of compiled Blueprint execution and object interaction.FunctionuaddPerforms `uadd` as part of compiled Blueprint execution and object interaction.FunctionudivPerforms `udiv` as part of compiled Blueprint execution and object interaction.FunctionumodPerforms `umod` as part of compiled Blueprint execution and object interaction.FunctionumulPerforms `umul` as part of compiled Blueprint execution and object interaction.FunctionusubPerforms `usub` as part of compiled Blueprint execution and object interaction.Function

Variables and constants