Why use it
It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 2 overloads
Performs `object` as part of compiled Blueprint execution and object interaction.
inline Object* object(DataHandle value)Performs `object` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
value | DataHandle | Value supplied for value. Keep referenced or pointed-to data valid for the complete call. |
Returns: Object *. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_spawn.hpp"
// Assume these named values have been initialized with valid data:
// DataHandle value
auto result = epok::bp::object(value);It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/blueprint_spawn.hpp:9
inline Object* object(ObjectId id)Performs `object` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
id | ObjectId | Value supplied for id. Keep referenced or pointed-to data valid for the complete call. |
Returns: Object *. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_spawn.hpp"
// Assume these named values have been initialized with valid data:
// ObjectId id
auto result = epok::bp::object(id);It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/blueprint_spawn.hpp:8
aabb_may_touchPerforms `aabb may touch` as part of bounded AABB collision queries and movement.Function templateaabb_overlapPerforms `aabb overlap` as part of bounded AABB collision queries and movement.Function templateaabb2d_containsPerforms `aabb2d contains` as part of the world2d module.Functionaabb2d_overlapPerforms `aabb2d overlap` as part of the world2d module.Functionaabb2d_touchPerforms `aabb2d touch` as part of the world2d module.Functionaabb2d_translatedPerforms `aabb2d translated` as part of the world2d module.Functionactivate_texture_bankPerforms `activate texture bank` as part of the epok module.Functionactive_cameraPerforms `active camera` as part of the epok module.Functionactor_for_slotPerforms `actor for slot` as part of the actor tables module.Functionallocate_actor_dataPerforms `allocate actor data` as part of the epok module.Functionattach_componentSpatial attachment between components of the same domain.Functionaudio_initializePerforms `audio initialize` as part of SPU sound playback and voice ownership.Function