Why use it
It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Performs `trace` as part of compiled Blueprint execution and object interaction.
inline void trace(uint32_t, uint32_t, ObjectId, TraceKind = TraceKind::Enter, int32_t = 0)Performs `trace` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
arg1 | uint32_t | Value supplied for arg1. Keep referenced or pointed-to data valid for the complete call. |
arg2 | uint32_t | Value supplied for arg2. Keep referenced or pointed-to data valid for the complete call. |
arg3 | ObjectId | Value supplied for arg3. Keep referenced or pointed-to data valid for the complete call. |
arg4 | TraceKind | Value supplied for arg4. Keep referenced or pointed-to data valid for the complete call. |
arg5 | int32_t | Value supplied for arg5. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "blueprint_runtime.hpp"
// Assume these named values have been initialized with valid data:
// uint32_t arg1
// uint32_t arg2
// ObjectId arg3
// TraceKind arg4
// int32_t arg5
epok::bp::trace(arg1, arg2, arg3, arg4, arg5);It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.
This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control.
Declared in runtime/blueprint_runtime.hpp:329
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