Epok Engine

EPOK RUNTIME

epok::bp::actor_transform

Function · 1 overload

Function

Performs `actor transform` as part of compiled Blueprint execution and object interaction.

Belongs to
epok::bp
Header
actor_blueprint.hpp
Overloads
1

Declaration

Declaration
inline Transform& actor_transform(Actor* actor)

Performs `actor transform` as part of compiled Blueprint execution and object interaction.

ParameterTypeMeaning
actorActor *Value supplied for actor. Keep referenced or pointed-to data valid for the complete call.

Returns: Transform &. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "actor_blueprint.hpp"

// Assume these named values have been initialized with valid data:
// Actor * actor

auto result = epok::bp::actor_transform(actor);

Why use it

It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.

Trade-offs and warnings

Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.

Declared in runtime/actor_blueprint.hpp:62

Related members