Why use it
The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Function · 2 overloads
Performs `same owner` as part of compiled Blueprint execution and object interaction.
constexpr bool same_owner(DataHandle a, DataHandle b)Performs `same owner` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
a | DataHandle | Value supplied for a. Keep referenced or pointed-to data valid for the complete call. |
b | DataHandle | Value supplied for b. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_runtime.hpp"
// Assume these named values have been initialized with valid data:
// DataHandle a
// DataHandle b
auto result = epok::bp::same_owner(a, b);The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations. This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control.
Declared in runtime/blueprint_runtime.hpp:69
constexpr bool same_owner(ObjectId a, ObjectId b)Performs `same owner` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
a | ObjectId | Value supplied for a. Keep referenced or pointed-to data valid for the complete call. |
b | ObjectId | Value supplied for b. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_runtime.hpp"
// Assume these named values have been initialized with valid data:
// ObjectId a
// ObjectId b
auto result = epok::bp::same_owner(a, b);The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations. This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control.
Declared in runtime/blueprint_runtime.hpp:66
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