EPOK RUNTIME
epok::bp::Continuation
Struct
Struct
Struct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "blueprint_runtime.hpp"
epok::bp::Continuation& value = /* obtain a valid instance from your game */;Fields and constants
nodeExposes `node` on `epok::bp::Continuation` for compiled Blueprint execution and object interaction.FieldownerExposes `owner` on `epok::bp::Continuation` for compiled Blueprint execution and object interaction.Fieldscene_generationExposes `scene_generation` on `epok::bp::Continuation` for compiled Blueprint execution and object interaction.Field