Why use it
The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Function · 2 overloads
Reports whether a as part of compiled Blueprint execution and object interaction.
inline bool is_a(DataHandle id,ClassId type)Reports whether a as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
id | DataHandle | Value supplied for id. Keep referenced or pointed-to data valid for the complete call. |
type | ClassId | Value supplied for type. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_spawn.hpp"
// Assume these named values have been initialized with valid data:
// DataHandle id
// ClassId type
auto result = epok::bp::is_a(id, type);The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations.
Declared in runtime/blueprint_spawn.hpp:11
inline bool is_a(ObjectId id,ClassId type)Reports whether a as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
id | ObjectId | Value supplied for id. Keep referenced or pointed-to data valid for the complete call. |
type | ClassId | Value supplied for type. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_spawn.hpp"
// Assume these named values have been initialized with valid data:
// ObjectId id
// ClassId type
auto result = epok::bp::is_a(id, type);The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations.
Declared in runtime/blueprint_spawn.hpp:10
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