EPOK RUNTIME
epok::bp::TimelineSample
Struct
Struct
Struct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "blueprint_runtime.hpp"
epok::bp::TimelineSample& value = /* obtain a valid instance from your game */;Fields and constants
completedExposes `completed` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.FieldloopsExposes `loops` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.FieldupdatedExposes `updated` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.FieldvalueExposes `value` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.Field