EPOK RUNTIME
epok::bp::Timeline
Class template
Class template
One scalar track per object.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "blueprint_runtime.hpp"
epok::bp::Timeline& value = /* obtain a valid instance from your game */;Public methods
advancePerforms `advance` as part of compiled Blueprint execution and object interaction.MethodcancelPerforms `cancel` as part of compiled Blueprint execution and object interaction.MethodconfigurePerforms `configure` as part of compiled Blueprint execution and object interaction.MethodplayStarts play as part of compiled Blueprint execution and object interaction.MethodplayingStarts ing as part of compiled Blueprint execution and object interaction.MethodresetResets reset as part of compiled Blueprint execution and object interaction.MethodvaluePerforms `value` as part of compiled Blueprint execution and object interaction.Method