Epok Engine

EPOK RUNTIME

epok::bp::to_int

Function · 1 overload

Function

Performs `to int` as part of compiled Blueprint execution and object interaction.

Belongs to
epok::bp
Header
blueprint_runtime.hpp
Overloads
1

Declaration

Declaration
inline int32_t to_int(Fixed value)

Performs `to int` as part of compiled Blueprint execution and object interaction.

ParameterTypeMeaning
valueFixedValue supplied for value. Keep referenced or pointed-to data valid for the complete call.

Returns: int32_t. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "blueprint_runtime.hpp"

// Assume these named values have been initialized with valid data:
// Fixed value

auto result = epok::bp::to_int(value);

Why use it

It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.

Trade-offs and warnings

This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control.

Declared in runtime/blueprint_runtime.hpp:37

Related members