Epok Engine

EPOK RUNTIME

epok::bp::TimelineKey

Struct

Struct

Struct declared by the blueprint-runtime module for compiled Blueprint execution and object interaction.

Namespace
epok::bp
Header
blueprint_runtime.hpp
Include
#include "blueprint_runtime.hpp"
Module
blueprint-runtime
Source
runtime/blueprint_runtime.hpp:178

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "blueprint_runtime.hpp"

epok::bp::TimelineKey& value = /* obtain a valid instance from your game */;

Fields and constants