EPOK RUNTIME
epok::bp::Debugger
Class template
Class template
Cooperative execution gate, not a busy wait or platform trap.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "blueprint_runtime.hpp"
epok::bp::Debugger& value = /* obtain a valid instance from your game */;Fields and constants
Public methods
addAdds add as part of compiled Blueprint execution and object interaction.MethodcheckpointPerforms `checkpoint` as part of compiled Blueprint execution and object interaction.Methodclear_breakpointsClears breakpoints as part of compiled Blueprint execution and object interaction.MethodlocationPerforms `location` as part of compiled Blueprint execution and object interaction.MethodpausePauses pause as part of compiled Blueprint execution and object interaction.MethodpausedPauses d as part of compiled Blueprint execution and object interaction.MethodresetResets reset as part of compiled Blueprint execution and object interaction.MethodresumeResumes resume as part of compiled Blueprint execution and object interaction.MethodstepPerforms `step` as part of compiled Blueprint execution and object interaction.Method