Epok Engine

EPOK RUNTIME

epok::bp::increment

Function · 1 overload

Function

Performs `increment` as part of compiled Blueprint execution and object interaction.

Belongs to
epok::bp
Header
blueprint_runtime.hpp
Overloads
1

Declaration

Declaration
inline void increment(uint32_t& value)

Performs `increment` as part of compiled Blueprint execution and object interaction.

ParameterTypeMeaning
valueuint32_t &Value supplied for value. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "blueprint_runtime.hpp"

// Assume these named values have been initialized with valid data:
// uint32_t & value

epok::bp::increment(value);

Why use it

It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.

Trade-offs and warnings

This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.

Declared in runtime/blueprint_runtime.hpp:72

Related members