Epok Engine

EPOK RUNTIME

Blueprint Runtime

blueprint_runtime.hpp · compiled Blueprint execution and object interaction

Module

compiled Blueprint execution and object interaction.

Header
blueprint_runtime.hpp
Include
#include "blueprint_runtime.hpp"
Stability
Engine internal

Include this module

C++ include
#include "blueprint_runtime.hpp"

Types

Functions and methods

addAdds add as part of compiled Blueprint execution and object interaction.FunctionaddAdds add as part of compiled Blueprint execution and object interaction.MethodadvancePerforms `advance` as part of compiled Blueprint execution and object interaction.MethodadvancePerforms `advance` as part of compiled Blueprint execution and object interaction.MethodcancelPerforms `cancel` as part of compiled Blueprint execution and object interaction.MethodcancelPerforms `cancel` as part of compiled Blueprint execution and object interaction.Methodcancel_allPerforms `cancel all` as part of compiled Blueprint execution and object interaction.Methodcancel_ownerPerforms `cancel owner` as part of compiled Blueprint execution and object interaction.MethodcheckpointPerforms `checkpoint` as part of compiled Blueprint execution and object interaction.MethodclearClears clear as part of compiled Blueprint execution and object interaction.MethodclearClears clear as part of compiled Blueprint execution and object interaction.Methodclear_breakpointsClears breakpoints as part of compiled Blueprint execution and object interaction.MethodconfigurePerforms `configure` as part of compiled Blueprint execution and object interaction.MethoddelayPerforms `delay` as part of compiled Blueprint execution and object interaction.MethoddivPerforms `div` as part of compiled Blueprint execution and object interaction.Functionfrom_intPerforms `from int` as part of compiled Blueprint execution and object interaction.FunctioniaddPerforms `iadd` as part of compiled Blueprint execution and object interaction.FunctionidivPerforms `idiv` as part of compiled Blueprint execution and object interaction.FunctionimodPerforms `imod` as part of compiled Blueprint execution and object interaction.FunctionimulPerforms `imul` as part of compiled Blueprint execution and object interaction.FunctionincrementPerforms `increment` as part of compiled Blueprint execution and object interaction.FunctioninegPerforms `ineg` as part of compiled Blueprint execution and object interaction.FunctioninterpolatePerforms `interpolate` as part of compiled Blueprint execution and object interaction.FunctionisubReports whether ub as part of compiled Blueprint execution and object interaction.FunctionlocationPerforms `location` as part of compiled Blueprint execution and object interaction.MethodmulPerforms `mul` as part of compiled Blueprint execution and object interaction.FunctionnegPerforms `neg` as part of compiled Blueprint execution and object interaction.Functionoperator[]Performs `operator []` as part of compiled Blueprint execution and object interaction.MethodpausePauses pause as part of compiled Blueprint execution and object interaction.MethodpausedPauses d as part of compiled Blueprint execution and object interaction.MethodplayStarts play as part of compiled Blueprint execution and object interaction.MethodplayingStarts ing as part of compiled Blueprint execution and object interaction.MethodpollPolls poll as part of compiled Blueprint execution and object interaction.MethodpollPolls poll as part of compiled Blueprint execution and object interaction.MethodpushPushes push as part of compiled Blueprint execution and object interaction.MethodresetResets reset as part of compiled Blueprint execution and object interaction.MethodresetResets reset as part of compiled Blueprint execution and object interaction.MethodresetResets reset as part of compiled Blueprint execution and object interaction.MethodresumeResumes resume as part of compiled Blueprint execution and object interaction.Methodsame_ownerPerforms `same owner` as part of compiled Blueprint execution and object interaction.FunctionsaturateBlueprint arithmetic saturates, divides by zero to zero, and rounds division toward zero.FunctionsignalPerforms `signal` as part of compiled Blueprint execution and object interaction.MethodsizePerforms `size` as part of compiled Blueprint execution and object interaction.MethodsizePerforms `size` as part of compiled Blueprint execution and object interaction.MethodstepPerforms `step` as part of compiled Blueprint execution and object interaction.MethodsubPerforms `sub` as part of compiled Blueprint execution and object interaction.Functionto_intPerforms `to int` as part of compiled Blueprint execution and object interaction.FunctiontracePerforms `trace` as part of compiled Blueprint execution and object interaction.FunctionuaddPerforms `uadd` as part of compiled Blueprint execution and object interaction.FunctionudivPerforms `udiv` as part of compiled Blueprint execution and object interaction.FunctionumodPerforms `umod` as part of compiled Blueprint execution and object interaction.FunctionumulPerforms `umul` as part of compiled Blueprint execution and object interaction.FunctionusubPerforms `usub` as part of compiled Blueprint execution and object interaction.FunctionvaluePerforms `value` as part of compiled Blueprint execution and object interaction.Methodwait_externalExternal producers only mark an existing frame ready.MethodwaitingPerforms `waiting` as part of compiled Blueprint execution and object interaction.Method

Fields, variables and values

BreakpointNamed value `Breakpoint` in `epok::bp::TraceKind`.Enum valuecancelledExposes `cancelled` on `epok::bp::Continuations` for compiled Blueprint execution and object interaction.Fieldclass_idExposes `class_id` on `epok::bp::Breakpoint` for compiled Blueprint execution and object interaction.Fieldclass_idExposes `class_id` on `epok::bp::Trace` for compiled Blueprint execution and object interaction.FieldcompletedExposes `completed` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.FielddroppedExposes `dropped` on `epok::bp::Continuations` for compiled Blueprint execution and object interaction.FielddroppedExposes `dropped` on `epok::bp::Debugger` for compiled Blueprint execution and object interaction.FielddroppedExposes `dropped` on `epok::bp::TraceRing` for compiled Blueprint execution and object interaction.FieldEnterNamed value `Enter` in `epok::bp::TraceKind`.Enum valueErrorNamed value `Error` in `epok::bp::TraceKind`.Enum valueinstance_onlyExposes `instance_only` on `epok::bp::Breakpoint` for compiled Blueprint execution and object interaction.FieldkindExposes `kind` on `epok::bp::Trace` for compiled Blueprint execution and object interaction.FieldloopsExposes `loops` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.FieldnodeExposes `node` on `epok::bp::Continuation` for compiled Blueprint execution and object interaction.Fieldnode_idExposes `node_id` on `epok::bp::Breakpoint` for compiled Blueprint execution and object interaction.Fieldnode_idExposes `node_id` on `epok::bp::Trace` for compiled Blueprint execution and object interaction.FieldownerExposes `owner` on `epok::bp::Breakpoint` for compiled Blueprint execution and object interaction.FieldownerExposes `owner` on `epok::bp::Continuation` for compiled Blueprint execution and object interaction.FieldownerExposes `owner` on `epok::bp::Trace` for compiled Blueprint execution and object interaction.FieldResumeNamed value `Resume` in `epok::bp::TraceKind`.Enum valuescene_generationExposes `scene_generation` on `epok::bp::Continuation` for compiled Blueprint execution and object interaction.FieldSuspendNamed value `Suspend` in `epok::bp::TraceKind`.Enum valuetimeExposes `time` on `epok::bp::TimelineKey` for compiled Blueprint execution and object interaction.FieldupdatedExposes `updated` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.FieldvalueExposes `value` on `epok::bp::TimelineKey` for compiled Blueprint execution and object interaction.FieldvalueExposes `value` on `epok::bp::TimelineSample` for compiled Blueprint execution and object interaction.FieldvalueExposes `value` on `epok::bp::Trace` for compiled Blueprint execution and object interaction.FieldValueNamed value `Value` in `epok::bp::TraceKind`.Enum valuevaluesExposes `values` on `epok::bp::Vector` for compiled Blueprint execution and object interaction.Field