Epok Engine

EPOK RUNTIME

epok::bp::Continuations::contains

Method · 1 overload

Method

Performs `contains` as part of compiled Blueprint execution and object interaction.

Belongs to
epok::bp::Continuations
Header
blueprint_runtime.hpp
Overloads
1

Declaration

const
Declaration
bool contains(uint32_t node) const

Performs `contains` as part of compiled Blueprint execution and object interaction.

ParameterTypeMeaning
nodeuint32_tValue supplied for node. Keep referenced or pointed-to data valid for the complete call.

Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "blueprint_runtime.hpp"

// Assume these named values have been initialized with valid data:
// uint32_t node

epok::bp::Continuations& object = /* obtain a valid instance */;

auto result = object.contains(node);

Why use it

The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.

Trade-offs and warnings

Check the return value; `false` is part of normal control flow for many PSX resource operations. This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control.

Declared in runtime/blueprint_runtime.hpp:123

Related members