Why use it
The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Method · 1 overload
Performs `contains` as part of compiled Blueprint execution and object interaction.
bool contains(uint32_t node) constPerforms `contains` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
node | uint32_t | Value supplied for node. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_runtime.hpp"
// Assume these named values have been initialized with valid data:
// uint32_t node
epok::bp::Continuations& object = /* obtain a valid instance */;
auto result = object.contains(node);The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations. This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control.
Declared in runtime/blueprint_runtime.hpp:123
advancePerforms `advance` as part of compiled Blueprint execution and object interaction.MethodcancelPerforms `cancel` as part of compiled Blueprint execution and object interaction.Methodcancel_allPerforms `cancel all` as part of compiled Blueprint execution and object interaction.Methodcancel_ownerPerforms `cancel owner` as part of compiled Blueprint execution and object interaction.MethodclearClears clear as part of compiled Blueprint execution and object interaction.MethoddelayPerforms `delay` as part of compiled Blueprint execution and object interaction.MethodpollPolls poll as part of compiled Blueprint execution and object interaction.MethodresetResets reset as part of compiled Blueprint execution and object interaction.MethodsignalPerforms `signal` as part of compiled Blueprint execution and object interaction.MethodsizePerforms `size` as part of compiled Blueprint execution and object interaction.Methodwait_externalExternal producers only mark an existing frame ready.MethodwaitingPerforms `waiting` as part of compiled Blueprint execution and object interaction.Method