EPOK RUNTIME
Particle Effect Service
particle_effect_service.hpp · runtime effects and their deterministic playback state
Module
runtime effects and their deterministic playback state.
Include this module
C++ include
#include "particle_effect_service.hpp"Types
Functions and methods
advancePerforms `advance` as part of runtime effects and their deterministic playback state.Functionafter_timelinePerforms `after timeline` as part of runtime effects and their deterministic playback state.FunctioncomponentPerforms `component` as part of runtime effects and their deterministic playback state.FunctionconfigurePerforms `configure` as part of runtime effects and their deterministic playback state.Functioneffect_matrixPerforms `effect matrix` as part of runtime effects and their deterministic playback state.Functioneffect_worldPerforms `effect world` as part of runtime effects and their deterministic playback state.FunctionplayStarts play as part of runtime effects and their deterministic playback state.FunctionpreparePerforms `prepare` as part of runtime effects and their deterministic playback state.Functionpublish_statsPerforms `publish stats` as part of runtime effects and their deterministic playback state.Functionremove_effect_particlesRemoves effect particles as part of runtime effects and their deterministic playback state.Functionremove_ownerRemoves owner as part of runtime effects and their deterministic playback state.Functionreset_sceneResets scene as part of runtime effects and their deterministic playback state.FunctionspawnPerforms `spawn` as part of runtime effects and their deterministic playback state.FunctionstopStops stop as part of runtime effects and their deterministic playback state.FunctionFields, variables and values
assetExposes `asset` on `epok::effects::Component` for runtime effects and their deterministic playback state.FieldautomaticExposes `automatic` on `epok::effects::Component` for runtime effects and their deterministic playback state.FieldbindingsExposes `bindings` on `epok::effects::Component` for runtime effects and their deterministic playback state.Fieldcomponent_countExposes `component_count` on the `epok::effects` namespace for runtime effects and their deterministic playback state.VariablecomponentsExposes `components` on the `epok::effects` namespace for runtime effects and their deterministic playback state.Variableeffect_statsExposes `effect_stats` on the `epok` namespace for runtime effects and their deterministic playback state.VariableenabledExposes `enabled` on `epok::effects::Component` for runtime effects and their deterministic playback state.FieldinitializeExposes `initialize` on `epok::effects::Component` for runtime effects and their deterministic playback state.FieldownerExposes `owner` on `epok::effects::Component` for runtime effects and their deterministic playback state.FieldplaybackExposes `playback` on `epok::effects::Component` for runtime effects and their deterministic playback state.FieldpoolExposes `pool` on the `epok::effects` namespace for runtime effects and their deterministic playback state.VariableseedExposes `seed` on `epok::effects::Component` for runtime effects and their deterministic playback state.FieldstartedExposes `started` on `epok::effects::Component` for runtime effects and their deterministic playback state.Field