Epok Engine

EPOK RUNTIME

epok::effects::component_count

Variable

Variable

Exposes `component_count` on the `epok::effects` namespace for runtime effects and their deterministic playback state.

Belongs to
epok::effects
Header
particle_effect_service.hpp

Declaration

Declaration
uint16_t component_count

Exposes `component_count` on the `epok::effects` namespace for runtime effects and their deterministic playback state.

Type
uint16_t
Storage
Namespace scope

Example

C++ example
#include "particle_effect_service.hpp"

auto value = epok::effects::component_count;

When it helps

Use this member when you need direct access to the state represented by its declared type.

Trade-offs and warnings

Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.

Declared in runtime/particle_effect_service.hpp:21