When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Variable
Exposes `component_count` on the `epok::effects` namespace for runtime effects and their deterministic playback state.
uint16_t component_countExposes `component_count` on the `epok::effects` namespace for runtime effects and their deterministic playback state.
#include "particle_effect_service.hpp"
auto value = epok::effects::component_count;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/particle_effect_service.hpp:21