Epok Engine

EPOK RUNTIME

epok::effects::reset_scene

Function · 1 overload

Function

Resets scene as part of runtime effects and their deterministic playback state.

Belongs to
epok::effects
Header
particle_effect_service.hpp
Overloads
1

Declaration

Declaration
inline void reset_scene()

Resets scene as part of runtime effects and their deterministic playback state.

This overload takes no parameters.

Returns: Nothing (void).

Example

C++ example
#include "particle_effect_service.hpp"

epok::effects::reset_scene();

Why use it

It provides direct, allocation-conscious access to runtime effects and their deterministic playback state. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/particle_effect_service.hpp:63

Related members