Epok Engine

EPOK RUNTIME

epok::effects::component

Function · 1 overload

Function

Performs `component` as part of runtime effects and their deterministic playback state.

Belongs to
epok::effects
Header
particle_effect_service.hpp
Overloads
1

Declaration

Declaration
inline Component* component(DataHandle owner)

Performs `component` as part of runtime effects and their deterministic playback state.

ParameterTypeMeaning
ownerDataHandleValue supplied for owner. Keep referenced or pointed-to data valid for the complete call.

Returns: Component *. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "particle_effect_service.hpp"

// Assume these named values have been initialized with valid data:
// DataHandle owner

auto result = epok::effects::component(owner);

Why use it

It provides direct, allocation-conscious access to runtime effects and their deterministic playback state. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/particle_effect_service.hpp:23

Related members