Epok Engine

EPOK RUNTIME

epok::effects::Component

Struct

Struct

Struct declared by the particle-effect-service module for runtime effects and their deterministic playback state.

Namespace
epok::effects
Header
particle_effect_service.hpp
Include
#include "particle_effect_service.hpp"
Module
particle-effect-service
Source
runtime/particle_effect_service.hpp:11

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "particle_effect_service.hpp"

epok::effects::Component& value = /* obtain a valid instance from your game */;

Fields and constants