Epok Engine

EPOK RUNTIME

namespace epok::bp::api

0 types, 43 functions and 0 data symbols.

Types

This namespace does not declare public types.

Functions

burst_effectPerforms `burst effect` as part of compiled Blueprint execution and object interaction.FunctioncastPerforms `cast` as part of compiled Blueprint execution and object interaction.FunctiondestroyDestroys destroy as part of compiled Blueprint execution and object interaction.Functioneffect_sequencePerforms `effect sequence` as part of compiled Blueprint execution and object interaction.FunctionheldPerforms `held` as part of compiled Blueprint execution and object interaction.Functionmake_transformPerforms `make transform` as part of compiled Blueprint execution and object interaction.Functionpause_effectPauses effect as part of compiled Blueprint execution and object interaction.Functionpause_sequencePauses sequence as part of compiled Blueprint execution and object interaction.Functionplay_audioStarts audio as part of compiled Blueprint execution and object interaction.Functionplay_effect_componentStarts effect component as part of compiled Blueprint execution and object interaction.Functionplay_sequence_componentStarts sequence component as part of compiled Blueprint execution and object interaction.Functionplayback_snapshotStarts back snapshot as part of compiled Blueprint execution and object interaction.FunctionpositionPerforms `position` as part of compiled Blueprint execution and object interaction.Functionposition_2dPerforms `position 2d` as part of compiled Blueprint execution and object interaction.FunctionpressedPerforms `pressed` as part of compiled Blueprint execution and object interaction.Functionrect_positionPerforms `rect position` as part of compiled Blueprint execution and object interaction.Functionrect_sizePerforms `rect size` as part of compiled Blueprint execution and object interaction.FunctionreleasedPerforms `released` as part of compiled Blueprint execution and object interaction.Functionrequest_sceneRequests scene as part of compiled Blueprint execution and object interaction.Functionresume_effectResumes effect as part of compiled Blueprint execution and object interaction.Functionresume_sequenceResumes sequence as part of compiled Blueprint execution and object interaction.FunctionrotationPerforms `rotation` as part of compiled Blueprint execution and object interaction.Functionrotation_2dPerforms `rotation 2d` as part of compiled Blueprint execution and object interaction.FunctionscalePerforms `scale` as part of compiled Blueprint execution and object interaction.Functionscale_2dPerforms `scale 2d` as part of compiled Blueprint execution and object interaction.Functionset_activeSets active as part of compiled Blueprint execution and object interaction.Functionset_audio_clipSets audio clip as part of compiled Blueprint execution and object interaction.Functionset_positionSets position as part of compiled Blueprint execution and object interaction.Functionset_position_2dSets position 2d as part of compiled Blueprint execution and object interaction.Functionset_rect_positionSets rect position as part of compiled Blueprint execution and object interaction.Functionset_rect_sizeSets rect size as part of compiled Blueprint execution and object interaction.Functionset_rotationSets rotation as part of compiled Blueprint execution and object interaction.Functionset_rotation_2dSets rotation 2d as part of compiled Blueprint execution and object interaction.Functionset_scaleSets scale as part of compiled Blueprint execution and object interaction.Functionset_scale_2dSets scale 2d as part of compiled Blueprint execution and object interaction.Functionset_textureSets texture as part of compiled Blueprint execution and object interaction.FunctionspawnPerforms `spawn` as part of compiled Blueprint execution and object interaction.Functionspawn_classPerforms `spawn class` as part of compiled Blueprint execution and object interaction.Functionstop_audioStops audio as part of compiled Blueprint execution and object interaction.Functionstop_effectStops effect as part of compiled Blueprint execution and object interaction.Functionstop_sequenceStops sequence as part of compiled Blueprint execution and object interaction.FunctiontransformPerforms `transform` as part of compiled Blueprint execution and object interaction.FunctionvalidPerforms `valid` as part of compiled Blueprint execution and object interaction.Function

Variables and constants

This namespace does not expose public variables or constants.