Epok Engine

EPOK RUNTIME

epok::bp::api::effect_sequence

Function · 1 overload

Function

Performs `effect sequence` as part of compiled Blueprint execution and object interaction.

Belongs to
epok::bp::api
Header
blueprint_api.hpp
Overloads
1

Declaration

Declaration
timeline::Handle effect_sequence(effects::Handle)

Performs `effect sequence` as part of compiled Blueprint execution and object interaction.

ParameterTypeMeaning
arg1effects::HandleValue supplied for arg1. Keep referenced or pointed-to data valid for the complete call.

Returns: timeline::Handle. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "blueprint_api.hpp"

// Assume these named values have been initialized with valid data:
// effects::Handle arg1

auto result = epok::bp::api::effect_sequence(arg1);

Why use it

It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/blueprint_api.hpp:18

Related members