Why use it
It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Performs `effect sequence` as part of compiled Blueprint execution and object interaction.
timeline::Handle effect_sequence(effects::Handle)Performs `effect sequence` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
arg1 | effects::Handle | Value supplied for arg1. Keep referenced or pointed-to data valid for the complete call. |
Returns: timeline::Handle. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_api.hpp"
// Assume these named values have been initialized with valid data:
// effects::Handle arg1
auto result = epok::bp::api::effect_sequence(arg1);It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/blueprint_api.hpp:18
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