Epok Engine

EPOK RUNTIME

epok::bp::api::playback_snapshot

Function · 1 overload

Function

Starts back snapshot as part of compiled Blueprint execution and object interaction.

Belongs to
epok::bp::api
Header
blueprint_api.hpp
Overloads
1

Declaration

Declaration
PlaybackSnapshot playback_snapshot(const PlaybackWait&)

Starts back snapshot as part of compiled Blueprint execution and object interaction.

ParameterTypeMeaning
arg1const PlaybackWait &Value supplied for arg1. Keep referenced or pointed-to data valid for the complete call.

Returns: PlaybackSnapshot. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "blueprint_api.hpp"

// Assume these named values have been initialized with valid data:
// const PlaybackWait & arg1

auto result = epok::bp::api::playback_snapshot(arg1);

Why use it

It provides direct, allocation-conscious access to compiled Blueprint execution and object interaction. No exception-based error path is implied by the signature.

Trade-offs and warnings

Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.

Declared in runtime/blueprint_api.hpp:19

Related members