Why use it
The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Function · 1 overload
Performs `burst effect` as part of compiled Blueprint execution and object interaction.
bool burst_effect(effects::Handle,uint32_t)Performs `burst effect` as part of compiled Blueprint execution and object interaction.
| Parameter | Type | Meaning |
|---|---|---|
arg1 | effects::Handle | Value supplied for arg1. Keep referenced or pointed-to data valid for the complete call. |
arg2 | uint32_t | Value supplied for arg2. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "blueprint_api.hpp"
// Assume these named values have been initialized with valid data:
// effects::Handle arg1
// uint32_t arg2
auto result = epok::bp::api::burst_effect(arg1, arg2);The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations.
Declared in runtime/blueprint_api.hpp:15
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