Epok Engine

EPOK RUNTIME

epok::Sprite3DComponent::set_color

Method · 1 overload

Method

Sets color as part of the object model module.

Belongs to
epok::Sprite3DComponent
Header
object_model.hpp
Overloads
1

Declaration

Declaration
void set_color(uint32_t red,uint32_t green,uint32_t blue)

Sets color as part of the object model module.

ParameterTypeMeaning
reduint32_tValue supplied for red. Keep referenced or pointed-to data valid for the complete call.
greenuint32_tValue supplied for green. Keep referenced or pointed-to data valid for the complete call.
blueuint32_tValue supplied for blue. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// uint32_t red
// uint32_t green
// uint32_t blue

epok::Sprite3DComponent& object = /* obtain a valid instance */;

object.set_color(red, green, blue);

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:740

Related members