Epok Engine

EPOK RUNTIME

epok::Sprite3DComponent::play_clip

Method · 1 overload

Method

Starts clip as part of the object model module.

Belongs to
epok::Sprite3DComponent
Header
object_model.hpp
Overloads
1

Declaration

Declaration
bool play_clip(uint32_t clip)

Starts clip as part of the object model module.

ParameterTypeMeaning
clipuint32_tValue supplied for clip. Keep referenced or pointed-to data valid for the complete call.

Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// uint32_t clip

epok::Sprite3DComponent& object = /* obtain a valid instance */;

auto result = object.play_clip(clip);

Why use it

The boolean result makes success, availability or state explicit without exceptions.

Trade-offs and warnings

Check the return value; `false` is part of normal control flow for many PSX resource operations.

Declared in runtime/object_model.hpp:730

Related members