Why use it
The method is `const`, so it does not mutate the object through this API surface.
EPOK RUNTIME
Method · 1 overload
Performs `entity slot` as part of the object model module.
ActorData* entity_slot() constPerforms `entity slot` as part of the object model module.
This overload takes no parameters.
Returns: ActorData *. Check the value before continuing when it represents success, availability or a resource handle.
#include "object_model.hpp"
epok::Sprite3DComponent& object = /* obtain a valid instance */;
auto result = object.entity_slot();The method is `const`, so it does not mutate the object through this API surface.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/object_model.hpp:728
class_idPerforms `class id` as part of the object model module.MethodenabledPerforms `enabled` as part of the object model module.Methodpause_animationPauses animation as part of the object model module.Methodplay_clipStarts clip as part of the object model module.Methodplayback_stateStarts back state as part of the object model module.Methodpoll_eventPolls event as part of the object model module.Methodresume_animationResumes animation as part of the object model module.Methodset_colorSets color as part of the object model module.Methodset_enabledSets enabled as part of the object model module.Methodset_flipSets flip as part of the object model module.Methodset_sizeSets size as part of the object model module.Methodset_textureSets texture as part of the object model module.Method