Epok Engine

EPOK RUNTIME

epok::Sprite3DComponent::resume_animation

Method · 1 overload

Method

Resumes animation as part of the object model module.

Belongs to
epok::Sprite3DComponent
Header
object_model.hpp
Overloads
1

Declaration

Declaration
void resume_animation()

Resumes animation as part of the object model module.

This overload takes no parameters.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

epok::Sprite3DComponent& object = /* obtain a valid instance */;

object.resume_animation();

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:732

Related members