Why use it
It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Resumes animation as part of the object model module.
void resume_animation()Resumes animation as part of the object model module.
This overload takes no parameters.
Returns: Nothing (void).
#include "object_model.hpp"
epok::Sprite3DComponent& object = /* obtain a valid instance */;
object.resume_animation();It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/object_model.hpp:732
class_idPerforms `class id` as part of the object model module.MethodenabledPerforms `enabled` as part of the object model module.Methodentity_slotPerforms `entity slot` as part of the object model module.Methodpause_animationPauses animation as part of the object model module.Methodplay_clipStarts clip as part of the object model module.Methodplayback_stateStarts back state as part of the object model module.Methodpoll_eventPolls event as part of the object model module.Methodset_colorSets color as part of the object model module.Methodset_enabledSets enabled as part of the object model module.Methodset_flipSets flip as part of the object model module.Methodset_sizeSets size as part of the object model module.Methodset_textureSets texture as part of the object model module.Method