EPOK RUNTIME
epok::timeline::Property
Struct
Struct
Struct declared by the timeline-runtime module for fixed-step simulation time and frame timing.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "timeline_runtime.hpp"
epok::timeline::Property& value = /* obtain a valid instance from your game */;Fields and constants
additiveExposes `additive` on `epok::timeline::Property` for fixed-step simulation time and frame timing.FieldchannelsExposes `channels` on `epok::timeline::Property` for fixed-step simulation time and frame timing.FieldcurvesExposes `curves` on `epok::timeline::Property` for fixed-step simulation time and frame timing.FieldidExposes `id` on `epok::timeline::Property` for fixed-step simulation time and frame timing.FieldreadExposes `read` on `epok::timeline::Property` for fixed-step simulation time and frame timing.FieldrestoreExposes `restore` on `epok::timeline::Property` for fixed-step simulation time and frame timing.FieldslotExposes `slot` on `epok::timeline::Property` for fixed-step simulation time and frame timing.FieldwriteExposes `write` on `epok::timeline::Property` for fixed-step simulation time and frame timing.Field