Epok Engine

EPOK RUNTIME

epok::timeline::Property::start

Field

Field

Exposes `start` on `epok::timeline::Property` for fixed-step simulation time and frame timing.

Belongs to
epok::timeline::Property
Header
timeline_runtime.hpp

Declaration

Declaration
int32_t start

Exposes `start` on `epok::timeline::Property` for fixed-step simulation time and frame timing.

Type
int32_t
Storage
Per instance

Example

C++ example
#include "timeline_runtime.hpp"

epok::timeline::Property& object = /* obtain a valid instance */;
auto value = object.start;

// When mutation is valid for this object:
// object.start = replacement;

When it helps

Use this member when you need direct access to the state represented by its declared type.

Trade-offs and warnings

Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.

Declared in runtime/timeline_runtime.hpp:49