Why use it
The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Method · 1 overload
Performs `active` as part of fixed-step simulation time and frame timing.
bool active(int32_t tick,int32_t duration)constPerforms `active` as part of fixed-step simulation time and frame timing.
| Parameter | Type | Meaning |
|---|---|---|
tick | int32_t | Value supplied for tick. Keep referenced or pointed-to data valid for the complete call. |
duration | int32_t | Value supplied for duration. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "timeline_runtime.hpp"
// Assume these named values have been initialized with valid data:
// int32_t tick
// int32_t duration
epok::timeline::Property& object = /* obtain a valid instance */;
auto result = object.active(tick, duration);The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations. This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control.
Declared in runtime/timeline_runtime.hpp:50