Epok Engine

EPOK RUNTIME

epok::psx_audio::Instance

Struct

Struct

Struct declared by the sequence-service module for the sequence service module.

Namespace
epok::psx_audio
Header
sequence_service.hpp
Include
#include "sequence_service.hpp"
Module
sequence-service
Source
runtime/sequence_service.hpp:73

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "sequence_service.hpp"

epok::psx_audio::Instance& value = /* obtain a valid instance from your game */;

Fields and constants

Public methods