Epok Engine

EPOK RUNTIME

epok::psx_audio::Instance::native_loop_time

Field

Field

Exposes `native_loop_time` on `epok::psx_audio::Instance` for the sequence service module.

Belongs to
epok::psx_audio::Instance
Header
sequence_service.hpp

Declaration

Declaration
uint32_t native_loop_time

Exposes `native_loop_time` on `epok::psx_audio::Instance` for the sequence service module.

Type
uint32_t
Storage
Per instance

Example

C++ example
#include "sequence_service.hpp"

epok::psx_audio::Instance& object = /* obtain a valid instance */;
auto value = object.native_loop_time;

// When mutation is valid for this object:
// object.native_loop_time = replacement;

When it helps

Use this member when you need direct access to the state represented by its declared type.

Trade-offs and warnings

Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.

Declared in runtime/sequence_service.hpp:91