EPOK RUNTIME
epok::PlaybackLibrary
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::PlaybackLibrary& value = /* obtain a valid instance from your game */;Static methods
burst_effectPerforms `burst effect` as part of the gameplay api module.Methodeffect_sequencePerforms `effect sequence` as part of the gameplay api module.Methodeffect_statePerforms `effect state` as part of the gameplay api module.Methodpause_effectPauses effect as part of the gameplay api module.Methodpause_sequencePauses sequence as part of the gameplay api module.Methodplay_effectStarts effect as part of the gameplay api module.Methodplay_sequenceStarts sequence as part of the gameplay api module.Methodresume_effectResumes effect as part of the gameplay api module.Methodresume_sequenceResumes sequence as part of the gameplay api module.Methodsequence_statePerforms `sequence state` as part of the gameplay api module.Methodstop_effectStops effect as part of the gameplay api module.Methodstop_sequenceStops sequence as part of the gameplay api module.Method