Epok Engine

EPOK RUNTIME

epok::PlaybackLibrary::effect_sequence

Method · 1 overload

Method

Performs `effect sequence` as part of the gameplay api module.

Belongs to
epok::PlaybackLibrary
Header
gameplay_api.hpp
Overloads
1

Declaration

static
Declaration
static timeline::Handle effect_sequence(effects::Handle handle)

Performs `effect sequence` as part of the gameplay api module.

ParameterTypeMeaning
handleeffects::HandleValue supplied for handle. Keep referenced or pointed-to data valid for the complete call.

Returns: timeline::Handle. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "gameplay_api.hpp"

// Assume these named values have been initialized with valid data:
// effects::Handle handle

auto result = epok::PlaybackLibrary::effect_sequence(handle);

Why use it

It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/gameplay_api.hpp:321

Related members