Epok Engine

EPOK RUNTIME

epok::PlaybackLibrary::resume_sequence

Method · 1 overload

Method

Resumes sequence as part of the gameplay api module.

Belongs to
epok::PlaybackLibrary
Header
gameplay_api.hpp
Overloads
1

Declaration

static
Declaration
static bool resume_sequence(timeline::Handle handle)

Resumes sequence as part of the gameplay api module.

ParameterTypeMeaning
handletimeline::HandleValue supplied for handle. Keep referenced or pointed-to data valid for the complete call.

Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "gameplay_api.hpp"

// Assume these named values have been initialized with valid data:
// timeline::Handle handle

auto result = epok::PlaybackLibrary::resume_sequence(handle);

Why use it

The boolean result makes success, availability or state explicit without exceptions.

Trade-offs and warnings

Check the return value; `false` is part of normal control flow for many PSX resource operations.

Declared in runtime/gameplay_api.hpp:313

Related members