Epok Engine

EPOK RUNTIME

epok::Mesh3DComponent

Class

Class

Native components register their ownership with the Actor lifecycle.

Namespace
epok
Header
object_model.hpp
Include
#include "object_model.hpp"
Module
object-model
Source
runtime/object_model.hpp:572
Inherits from
ActorComponent

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "object_model.hpp"

epok::Mesh3DComponent& value = /* obtain a valid instance from your game */;

Fields and constants

Public methods