Epok Engine

EPOK RUNTIME

epok::Mesh3DComponent::set_lighting_enabled

Method · 1 overload

Method

Sets lighting enabled as part of the object model module.

Belongs to
epok::Mesh3DComponent
Header
object_model.hpp
Overloads
1

Declaration

Declaration
void set_lighting_enabled(bool value)

Sets lighting enabled as part of the object model module.

ParameterTypeMeaning
valueboolValue supplied for value. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// bool value

epok::Mesh3DComponent& object = /* obtain a valid instance */;

object.set_lighting_enabled(value);

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:722

Related members