Epok Engine

EPOK RUNTIME

epok::Mesh3DComponent::set_animation_position

Method · 1 overload

Method

Manual playback position, in the same ticks.

Belongs to
epok::Mesh3DComponent
Header
object_model.hpp
Overloads
1

Declaration

Declaration
void set_animation_position(Fixed ticks)

Manual playback position, in the same ticks.

ParameterTypeMeaning
ticksFixedValue supplied for ticks. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// Fixed ticks

epok::Mesh3DComponent& object = /* obtain a valid instance */;

object.set_animation_position(ticks);

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:696

Related members