EPOK RUNTIME
epok::ColliderT
Class template
Class template
Number is Q12 (PsyQo Fixed on target).
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "collision.hpp"
epok::ColliderT& value = /* obtain a valid instance from your game */;Fields and constants
centerExposes `center` on `epok::ColliderT` for bounded AABB collision queries and movement.FieldenabledExposes `enabled` on `epok::ColliderT` for bounded AABB collision queries and movement.Fieldhalf_extentsExposes `half_extents` on `epok::ColliderT` for bounded AABB collision queries and movement.FieldlayerExposes `layer` on `epok::ColliderT` for bounded AABB collision queries and movement.FieldmaskExposes `mask` on `epok::ColliderT` for bounded AABB collision queries and movement.Fieldslope_axisExposes `slope_axis` on `epok::ColliderT` for bounded AABB collision queries and movement.Fieldslope_riseA ramp.FieldtriggerExposes `trigger` on `epok::ColliderT` for bounded AABB collision queries and movement.Field