When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Field
Exposes `height_cells` on `epok::ColliderT` for bounded AABB collision queries and movement.
uint16_t height_cells[2]Exposes `height_cells` on `epok::ColliderT` for bounded AABB collision queries and movement.
#include "collision.hpp"
epok::ColliderT& object = /* obtain a valid instance */;
auto firstValue = object.height_cells[0];
// When mutation is valid for this object:
// object.height_cells[0] = replacement;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/collision.hpp:31