When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Field
A height grid, which is the same idea as the ramp taken to two axes and arbitrary steps: a surface to stand on, never an obstacle.
const int16_t * heightsA height grid, which is the same idea as the ramp taken to two axes and arbitrary steps: a surface to stand on, never an obstacle.
#include "collision.hpp"
epok::ColliderT& object = /* obtain a valid instance */;
auto value = object.heights;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/collision.hpp:30