Why use it
It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Performs `snapshot` as part of the gameplay api module.
static TimeSnapshot snapshot()Performs `snapshot` as part of the gameplay api module.
This overload takes no parameters.
Returns: TimeSnapshot. Check the value before continuing when it represents success, availability or a resource handle.
#include "gameplay_api.hpp"
auto result = epok::TimeLibrary::snapshot();It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/gameplay_api.hpp:158