Why use it
It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Sets paused as part of the gameplay api module.
static void set_paused(bool paused)Sets paused as part of the gameplay api module.
| Parameter | Type | Meaning |
|---|---|---|
paused | bool | Value supplied for paused. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "gameplay_api.hpp"
// Assume these named values have been initialized with valid data:
// bool paused
epok::TimeLibrary::set_paused(paused);It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/gameplay_api.hpp:167