Why use it
The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Method · 1 overload
Pauses d as part of the gameplay api module.
static bool paused()Pauses d as part of the gameplay api module.
This overload takes no parameters.
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "gameplay_api.hpp"
auto result = epok::TimeLibrary::paused();The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations.
Declared in runtime/gameplay_api.hpp:165