Epok Engine

EPOK RUNTIME

epok::TimeLibrary::paused

Method · 1 overload

Method

Pauses d as part of the gameplay api module.

Belongs to
epok::TimeLibrary
Header
gameplay_api.hpp
Overloads
1

Declaration

static
Declaration
static bool paused()

Pauses d as part of the gameplay api module.

This overload takes no parameters.

Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "gameplay_api.hpp"

auto result = epok::TimeLibrary::paused();

Why use it

The boolean result makes success, availability or state explicit without exceptions.

Trade-offs and warnings

Check the return value; `false` is part of normal control flow for many PSX resource operations.

Declared in runtime/gameplay_api.hpp:165

Related members