Why use it
It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Sets type as part of the object model module.
void set_type(LightType value)Sets type as part of the object model module.
| Parameter | Type | Meaning |
|---|---|---|
value | LightType | Value supplied for value. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "object_model.hpp"
// Assume these named values have been initialized with valid data:
// LightType value
epok::Light3DComponent& object = /* obtain a valid instance */;
object.set_type(value);It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/object_model.hpp:764
class_idPerforms `class id` as part of the object model module.MethodenabledPerforms `enabled` as part of the object model module.Methodentity_slotPerforms `entity slot` as part of the object model module.MethodintensityPerforms `intensity` as part of the object model module.Methodset_colorSets color as part of the object model module.Methodset_enabledSets enabled as part of the object model module.Methodset_intensitySets intensity as part of the object model module.Methodset_modeSets mode as part of the object model module.Methodset_rangeSets range as part of the object model module.Method