Epok Engine

EPOK RUNTIME

epok::Light3DComponent::set_mode

Method · 1 overload

Method

Sets mode as part of the object model module.

Belongs to
epok::Light3DComponent
Header
object_model.hpp
Overloads
1

Declaration

Declaration
void set_mode(LightMode value)

Sets mode as part of the object model module.

ParameterTypeMeaning
valueLightModeValue supplied for value. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// LightMode value

epok::Light3DComponent& object = /* obtain a valid instance */;

object.set_mode(value);

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:765

Related members