Epok Engine

EPOK RUNTIME

epok::Light3DComponent::enabled

Method · 1 overload

Method

Performs `enabled` as part of the object model module.

Belongs to
epok::Light3DComponent
Header
object_model.hpp
Overloads
1

Declaration

const
Declaration
bool enabled() const

Performs `enabled` as part of the object model module.

This overload takes no parameters.

Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "object_model.hpp"

epok::Light3DComponent& object = /* obtain a valid instance */;

auto result = object.enabled();

Why use it

The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.

Trade-offs and warnings

Check the return value; `false` is part of normal control flow for many PSX resource operations.

Declared in runtime/object_model.hpp:758

Related members