PSYQO SDK
psyqo::Prim::TexturedQuad
Struct
Struct
A textured quad.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "psyqo/primitives/quads.hh"
psyqo::Prim::TexturedQuad value();Fields and constants
clutIndexExposes `clutIndex` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FieldpointAExposes `pointA` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FieldpointBExposes `pointB` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FieldpointCExposes `pointC` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FieldpointDExposes `pointD` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FieldtpageExposes `tpage` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FielduvAExposes `uvA` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FielduvBExposes `uvB` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FielduvCExposes `uvC` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FielduvDExposes `uvD` on `psyqo::Prim::TexturedQuad` for typed PlayStation GPU primitives.FieldConstructors
Public methods
getColorReturns color as part of typed PlayStation GPU primitives.MethodisSemiTransReports whether semi trans as part of typed PlayStation GPU primitives.MethodsetColorSets color as part of typed PlayStation GPU primitives.MethodsetOpaqueSets opaque as part of typed PlayStation GPU primitives.MethodsetSemiTransSets semi trans as part of typed PlayStation GPU primitives.Method