PSYQO SDK
psyqo::Prim::Sprite
Struct
Struct
The Sprite primitive.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "psyqo/primitives/sprites.hh"
psyqo::Prim::Sprite value();Fields and constants
BASEExposes `BASE` on `psyqo::Prim::Sprite` for typed PlayStation GPU primitives.VariablepositionExposes `position` on `psyqo::Prim::Sprite` for typed PlayStation GPU primitives.FieldsizeExposes `size` on `psyqo::Prim::Sprite` for typed PlayStation GPU primitives.FieldtexInfoExposes `texInfo` on `psyqo::Prim::Sprite` for typed PlayStation GPU primitives.Field